.: Lightwave 3D Books

... Descriptions and Testimonials
Essential Lightwave 3D 8 (Book w/ CD-ROM)
by Timothy Albee

Provides an comprehensive tutorial to this popular 3D animation and modeling software popular not only in animation, cartoons, but television and computer games.

LightWave 8 Killer Tips
by Dan Ablan, Randy Sharp

The hottest collection of cool tips and hidden secrets for the LightWave X user who needs results FAST! Lightwave X Killer Tips is packed with nothing but sidebar tips that the pros use every day! When it comes to LightWave, time is money. LightWave X Killer Tips is all about speed -- showing users how to get more work done faster, while actually increasing quality. This book is designed to teach you all those hiddenproductivity tips, inside shortcuts, and little-known tricks with the latest versionto get twice the work done in half the time. Build on the premise that "SpeedKills," you will get faster at LightWave and have more time to be creative. Inan ever-tightening and competitive marketplace, this kind of book is sorelyneeded.

LightWave 3D 8: 1001 Tips & Tricks
by Wes Beckwith (Editor), Steve Warner (Editor), Robin Wood (Editor)

Without wasting time here...if you're a Lightwaver, you should get this book. Put the bills on hold, if necessary, and eat cereal for a week. :-) As a beginning - intermediate Lightwave user/student, I've bought and read most of the new Lightwave books, and this one is the most valuable, by far. Having this book lying beside your computer is like having 30+ Lightwave gurus at your elbow, whispering their secrets in your ear as you model, texture, and render. There's nothing out there like it...well, Killer Tips maybe but 1001 T & T has tons more information. If ever a book deserves a 5 star rating, this is it.

Lightwave 3D Character Animation
by Timothy Albee

Updating what has been called one of the best books onanimation by top Disney animators, this new book includes even more pre-rigged models, discussion of the new animation tools found in LightWave 3D 8, and the fastest way to do dialogue and facial performance.

Timothy Albee has worked in the entertain-ment industry since 1990 as a writer, director, animator, concept artist, producer, and studio owner/executive. His credits include Walt Disney Feature Animation, Warner Brothers/ Infogrammes, Babylon 5, and numerous video game titles. He has written, produced, and directed three short films in addition to Kaze, Ghost Warrior and is the author of several books including LightWave 3D 7 Character Animation, Essential LightWave 3D 7.5, and CGI Filmmaking: The Creation of Ghost Warrior.

LightWave 3D 8 for Windows & Macintosh (Visual QuickStart Guide)
by Arthur Howe, Brian E. Marshall

When simple 3D models aren't enough--when you want to put hair on your character's chest, add soft-body dynamics, include particle effects, and more--NewTek's 3D powerhouse LightWave 8 is the software you need. Instead of lengthy tutorials, you'll find task-based, step-by-step instruction and concise explanations that lets you get down to the serious business of creating 3D graphics and animation with a minimum amount of fuss and a maximum amount of enjoyment. If you're an advanced user, you'll be able to go straight to the new features that interest you most: workflow and user interface enhancements, improved character-animation tools, tighter integration with other production tools and third-party add-ons, and more. And if you're new to LightWave, you'll be able to get your feet wet without being intimidated. With plenty of visual aids and tips to ease the way, you'll soon find yourself creating animations, working with vertex maps, editing geometry, rendering projects, and more.

LightWave 3D 8 Revealed
by Kelly L Murdock

Get ready to explore all that LightWave 3D 8 has to offer! Giving you a firm foundation, "LightWave 3D 8 Revealed" allows you to master concepts on both a technical and artistic level. Begin by examining the concept behind each task?the goal and the necessary features that are involved. Then go in depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through comprehensive, step-by-step lessons, you?ll develop the confidence you need to create amazing animation and graphics using LightWave 3D 8.

Lightwave 3D 8 Cartoon Character Creation, Volume 1: Modeling & Texturing (LightWave 3D 8 Cartoon Character Creation)
by Jonny Gorden

This book is a great one to have in your Lightwave library, and even if you use another software package you will be able to follow his techniques to help you master the fascinating and technical aspects of animation. Jonny does assume you have basic knowledge of Lightwave 3D and have the ability to move around and understand it's interface. What I loved about this book is that doesn't tell you to do this and do that, He actually explains why! This is from setting up the interface to why he works the way he does. this book goes into great detail explaining how to create a character (and why you create it in a certain way) and how to texture it in a realistic way. I bought also his companion book Volume Two,because as he explains, there is just so much information you NEED to know! It's great reading and chock full of information, includes a disc with all the files and screen shots to help you along the way.

LightWave 3D 8 Lscript for Artists
by Emanuele Salvucci

Written so LightWave artists can creat their own tools without being programmers or having to understand math theory, this title is dedicated to the LightWave 3D scripting language.

LightWave 3D 8 Texturing (Wordware Game and Graphics Library)
by Leigh van der Byl

I got this book because I was very impressed by Leighs texturing tutorial she has on her website. On the positive side she does cover the basic concepts of shader settings and does so in a way that you can apply it to any 3D app youre using (Lightwave is old and obsolete 3D app, infact Leigh doesnt use Lightwave anymore). But I was a tad bit disappointed that she didnt go into photoshop painting technics for creating textures (that might be an unfair critisism since this book is part of a Lightwave series). But the thing that really annoyed me about the book is that it was that the pics were all in B&W, and so color copys of the pics are included on the CD to be viewed on a computer. I mean why not just make this book an ebook and eliminate passing between a book and computer altogether? That is pretty cheap of the publisher to not print this book in color.

LightWave 3D 8 Lighting (Wordware Game and Graphics Library)
by Nicholas Boughen "This chapter deals with the properties of light in the real world, specifically intensity, c

This book might be entitled 'Lightwave 3D 8 Lighting', but the book extends beyond just the realm of Lightwave 8. Nicholas has created a tome of knowledge in all things CG lighting related. The book is written for the newbie to any current or future lighting technicians. He walks you through lighting from looking at the world around you, to lighting theory, color theory, how to recreate lighting from plates and finally how to create your own worlds greatest lighting rigs. Along with all of this he continously points out time saving tips and cheats. With it comes plenty of images and exercises to bring the words to brillant life. This book is written the way all CG books should be written from theory to pratice for new user to pro. If you are a Lightwave user this is a must own book. If you are not a Lightwave user but still work with anything lighting related this is still a must own book.

Lightwave 3D 8 Cartoon Character Creation, Volume 2: Rigging & Animation (Wordware Game and Graphics Library)
by Jonny Gorden

Until I read this book Rigging was always a challenge and something I avoided. This book clearly explains not only the buttons to click but the basic concepts needed for anyone that wants to rig. Then when you have mastered the basics he walks you thru complex, power, but easy to setup rigging setups.

As an Instructor I recommend this book not only to my students but also to high end studios. Jonny has written the "Rigging Bible" in my honest opinion.

Texturing: Concepts and Techniques (Graphics Series)
by Dennis Summers

Texturing: Concepts and Techniques is about the aesthetics and design issues of creating and using interesting textures for digital 3D animation. This beautifully illustrated, full color book teaches artists how to create stunning and convincing textures using the popular 3ds max TM , Maya ® , and LightWave 3D ® programs. It describes the theory behind many aspects of the software, to give artists a deeper understanding of the technology, and its past, present, and future. It helps readers understand the limitations that 3D animation places on creating quality imagery, and details the artistic techniques behind creating convincing textures, not just realistic or photorealistic ones. The tutorials and techniques included throughout the book don't just show users how to recreate a texture, but take them deep into the tools of the programs to help them really understand how and why they work. After working through the tutorials, users will be able to take their skills to the next level and create their own stunning textures!

Inside LightWave 7 (With CD-ROM)
by Dan Ablan

Inside LightWave 7 is designed for the intermediate to advanced 3D artist/animator who is looking to improve his or her skills and efficiency using LightWave.

Inside LightWave 7 takes the reader beyond their basic knowledge of the features of LW to learn how to apply their knowledge to create professional-level scenes and animations. Inspirational graphics combined with real-world tutorials and insider tips make Inside LightWave 7 a must-have for every LightWave user.

LightWave 3D 7.5 Lighting (Wordware Game and Graphics Library)
by Nicholas Boughen

This book is targeted at all levels of animators and visual effects artists who wish to display world class quality in their computer generated (CG) lighting environments.

The LightWave 6.5/7.0 Project Handbook (Graphics Series)
by Patrik Beck

The LightWave 6.5/7.0 Project Handbook deftly explores LightWave's rich features while still being approachable enough for beginners. Complete with a CD-ROM that includes demo versions of the program as well as the data files needed for each chapter, this book is well suited for the new LightWave user willing to sit down and learn the program.

Ten chapters detail the application, from the fundamentals of creating objects and animation to the deeper features of particle systems, texture mapping, and rendering. Although there are no color pictures, each chapter is richly illustrated and the screen shots used in the book are included in color on the CD-ROM. Final renderings of each project are also included.

The author writes clearly, laying out the purpose of each chapter in the first few paragraphs, followed by a step-by-step tutorial towards the final goal. Each tutorial ends with a closing discussion and suggestions for going further with the techniques just covered. Early chapters cover the creation of text and basic shapes, models, and the use of particle systems. The latter half of the book covers texturing and rendering, and creating sophisticated images ready for broadcast.

A veteran of the 3-D animation world, LightWave dates back to the early days when the Amiga ruled and a 16 MHz computer (yes, 16) was considered fast. Now up to version 7, LightWave has been widely used in both television and feature films and boasts a worldwide user base. Contemporary computer graphics artists owe a great deal to LightWave, and new users climbing the LightWave learning curve can't go wrong with The LightWave 6.5/7.0 Project Handbook.

Essential LightWave 7.5
by Timothy Albee

This book is quite staightforward and the examples in the tutorials - like modelling a simple canoe - are very useful for picking up basic skills. The tunnel fly-through tutorial is a godsend, as it finally explained to me in a clear way how to create a pre-set path for a camera to follow during an animation.

This book focuses mostly on the modelling side of lightwave, with a few forways into actual animation - if you need a guide to learning complex animation tools and skills in lightwave, you'll need another book to support you.

I do recommend this book as a very good way to get your toes wet when it comes to Lightwave, though if you can afford it, nab the 8.0 version as it doubtless has lots more new and useful material. I studied multimedia at university and this book did save me a few times when I was lacking in inspiration for how to get my models to be the shapes I needed.

Lightwave 3D 7.5 for Windows & Macintosh (Visual QuickStart Guide)
by Arthur Howe, Brian E. Marshall, Art Howe

LightWave 3D 7.5 for Windows and Macintosh: Visual QuickStart Guide is the fastest way to get up and running with NewTek's robust and powerful 3D modeling and animation program. Rather than force you to sit through pages of theory and long, drawn-out tutorials, this task-based reference lets you skip right to the topics that are giving you trouble. While advanced designers will appreciate this flexibility, beginners shouldn't feel like they're getting in over their heads. The book also includes brief explanations of popular 3D theories and concepts at the start of each chapter as well as total coverage of the LightWave 3D working environment. Straightforward and concise, LightWave 3D 7.5 for Windows and Macintosh: Visual QuickStart Guide relies on short, step-by-step how-tos and ample screenshots to explain how to create simple and advanced animations, work with vertex maps, edit geometry, render projects, and more.

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