.: Cinema 4D Books

... Descriptions and Testimonials
CINEMA 4D : The Artist's Project Sourcebook (Digital Media Academy Series)
by Anne Powers

Cinema 4D is a 3-D modeling and animation application widely used to produce anything from simple logos to complex visualizations regularly seen in broadcast animation and motion-picture special effects. Cinema 4D: The Artist's Project Sourcebook delivers the instruction and coursework required of an academically complete textbook. Packed with inventive approaches for using and combining tools and materials as well as a DVD featuring libraries, materials, model ideas, and animation examples, this volume thoroughly instructs the beginner and inspires seasoned users toward advancing their skills. It also features engaging practical lessons that can be used as curricula in the classroom or serve as educational tools for the self-learner. Through fun and rewarding projects, students gradually gain confidence in navigating the complexity of 3-D modeling and animation.

Exploring 3D Modeling with Cinema 4D R9 (Design Exploration)
by Tony Alley

In his much-anticipated new book, veteran 3D modeling and animation expert Tony Alley introduces the key concepts of building scenes and models using the latest release of Maxon?s Cinema 4D, a 3D program embraced by the design community for putting the focus on creative production rather than on learning complex software. Explaining the technology in clear, design-oriented terms, Exploring 3D Modeling with Cinema 4D V9 covers basic modeling techniques, working with materials and textures, lighting, and, rendering. Throughout, the emphasis is on how designers can use Cinema 4D to meet client needs with eye catching scenes and models while exploring their own artistic impulses. Cinema 4D continues to grow in power and popularity in the design community. Its highly customizable graphic user interface is especially easy to learn and makes the software a solid choice for 2D designers making the transition to 3D and for those individuals new to graphic design, computer graphics or 3D.

Cinema 4D 9/9.1 Handbook (Graphics Series)
by Adam Watkins, Anson Call

If you are new to Cinema 4D ? this is the book to get you started. Despite its ease of use Maxon?s Cinema 4D R9 is an incredibly powerful and diverse package. The Cinema 4D 9/9.1 Handbook teaches how to harness this power and flexibility through a project-based approach that allows you to create impressive projects as you learn C4D?s array of tools and functions. The book is best for beginners. It explores the most powerful and frequently used aspects of the program and explains how best to use them. Through intensive tutorials, you will learn ideas and techniques not covered in the manuals. You will also learn about the theory and why things work the way they do. Plus, if you have been using earlier versions of C4D, this volume will get you up to speed with the new tools and functions quickly. Cinema 4D R9/9.1 is a major upgrade, including updates to most facets of the program. The book has been updated to reflect these changes, including new chapters on NURBS, Polygon Modeling, Materials and Texturing, and Cloth. The organization of the book has also been reworked to provide a better workflow and all chapters have been updated to reflect any feature changes in R9/9.1.

Exploring 3D Animation with Cinema 4D R9 (Design Exploration)
by Tony Alley

Exploring 3D Animation with Cinema 4D R9 presents a thorough introduction to the concepts and techniques of 3D animation using MAXON Computer?s increasingly popular Cinema 4D package. A follow-on to author Tony Alley?s Exploring 3D Modeling with Cinema 4D R9,this new book combines the essential principles of 3D animation with detailed tutorials for practical experience with creating animations. Chapter by chapter, Alley takes readers from foundational concepts to simple character animations, facial expressions, bi-pedal walks, virtual reality animations, and more. An accompanying CD supports the book?s learn-by-doing philosophy with project files for hands-on practice.

Cinema 4D R8 Handbook (Graphics Series)
by Adam Watkins

Cinema 4D is known worldwide as one of the most powerful and diverse animation and rendering applications available. Cinema4D R8/8.1 is a major upgrade, with a multitude of new functions and modifications that can be dizzying to get through. With The Cinema 4D R8 Handbook, however, you'll get up to speed quickly. The book has been completely updated to cover the major new functions and provide hands-on methods for analyzing the many new tools. Using a project-based approach, you'll be creating impressive projects as you learn. Beginning with the general tools and tool layout, you'll learn how to customize the tools to create a work environment conducive to your workflow, including where to start, how to start, and when to finish. Then the real fun begins with the modeling tools. Modeling is covered, from primitive methods and NURBS, to object creation, polygon creation, and NURBS editing. Next you'll put C4D's powerful texture capabilities to work and discover how they function, when they should be used, and what types of effects can be created with simple textures. From there, the all-important issues of cinematography and how to control the camera within C4D are explored. In the same chapter, you'll learn about the often ignored area of lighting and lighting theory, by using lessons from the areas of photography and theatre. Moving along, you'll explore the complex and powerful animation tools, including timeline, F-curves, tangents, and Beziers. You'll find out how to use new timeline tools as well as when, where, and why to use them. Young or old, novice or experienced, amateur or professional; The Cinema 4D R8 Handbook will provide you with the tools, techniques, and tricks to increase your productivity, workflow, and the quality of your work with C4D.

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