.: How to use Bryce (3D Software)

... Descriptions and Testimonials
Advanced Bryce Creations: Photorealistic 3D Worlds (Graphics Series)
by Shamms Mortier

Bryce is a best-selling program used to create stunning scenes and environments. With every new release, its power is enhanced and expanded. For those who have been using Bryce, this book will push their skills to the next level and help them tap into the hidden tools and functionality they may have overlooked. New users will find the in-depth tutorials and creations indispensable in their pursuit of new skills and increased performance. The emphasis throughout the book is on the creation of eight different projects, from beginning to stunning completion. The projects range from "The Great Blue-Ice Throne Room" to the "Adobe of the Lizard Masters". Every step of the creation process is covered in these detailed, hands-on projects to illustrate the variety of uses for Bryce in conjunction with other popular tools. The final part of the book includes an extensive color section illustrating each of the projects in the form of a Comic. This unique approach will provide all types of Bryce users from 3D designers, artists, movie-makers, game designers, to fantasy and comic book designers with innovative ideas to use in their own creations. It is destined to become a classic!

The Bryce 3D Handbook
by R. Shamms Mortier

This guide to MetaCreations' scene-creation and animation tool helps beginning and intermediate users fine-tune their understanding of the software and learn how to tackle advanced tasks. The book first explains the package and its interface and helps you prepare a Bryce 3D world by setting preferences and understanding the various tools. Next, the book teaches you how to create the different types of 3-D models that Bryce 3D uses; you work with arrays, substitutions, and Boolean operations and go on to create terrain models, which are Bryce's greatest strong point. You also learn about materials, cameras, lights, and atmospheric effects.

In the second part of the book, you create animations, learning the intricacies of path and camera animations; Links and Targets; natural phenomena, such as water and fire; singular, composite, and Boolean animations; and the Advanced Motion Lab, the animation-customization feature. The third section focuses on more advanced topics, such as creative ways to apply materials and textures and animate imported objects, and features advanced tips and tricks from two Bryce experts.

The book features many projects for you to work through, which require files contained on the included CD-ROM. The CD-ROM also has files for the book's "Special Projects," which are for advanced users.

Bryce 3d F/X: Push Your Skills to the Limit to Create Phenomenal Natural Landscapes and 3d Worlds
by Sherry London
Real World Bryce 4 (3rd Edition) (Paperback)
by Susan A. Kitchens, Victor Gavenda, Susan Kitchens

Corel's Bryce 4 puts the power to create breathtakingly realistic three-dimensional worlds at your fingertips. Mountains, plains, oceans, and abstract landscapes spring to life with incredibly detailed natural textures, special effects, and animation. Home users and professional animators alike choose Bryce for its ease of use, reasonable price, and fabulous results. Real World Bryce 4 is the natural choice for those who want to exploit the limitless artistic potential of the program.

Taking up where the manual leaves off, Real World Bryce 4 covers all the program's features, including the little-documented Deep Texture Editor, the heart of Bryce's natural-looking textures. The industrial-strength tips and techniques address your day-to-day production needs, giving you the best working approach for getting the most out of Bryce. Updated from the previous award-winning edition, the book features stunning full-color illustrations and a CD-ROM of samples, tutorial files, and a gallery of 3D artwork.

The Bryce 5 Handbook (Graphics Series)
by Shamms Mortier

Master the interface and new tools of Bryce, and take your 3D skills to the next level of mastery. Topics include: Primitives, Trees, Metaballs, Booleans, Terrain Models and Objects, The Deep Texture Editor, Atmospherics, Lights, Animation, and more. Softcover. CD-ROM included.

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